Because you can't tell the players
without a scorecard. And the scorecard changes often.
Captain Forrest:
Mostly a fair sort. Kills for business, not amusement. Has a long
memory. Can be hard to deal with when pissed. Neutral.
Commander Archer:
Ambitious, paranoid, frequently angry, seething with schemes; on
the other hand, he does reward his cronies well. Looks to be
on the way up. Better to get on his good side. Reluctantly an Ally,
but Dangerous.
Commander T'Pol:
Vulcan. Emotionless (except when she's in heat or stoned), completely
loyal to Forrest, loathes Archer. Can completely screw with
people's minds with her clothes on. Although the dalliances
are fun, making a man sabotage
his own engines is
definitely the work of an Enemy.
Major
Reed:
Sarcastic, sadistic, smirking, sly son of a Brit. Gets off on weaponry
and pain -- anybody's. Enemy.
Doctor Phlox:
Completely amoral, without loyalty to anyone -- or disloyalty to
anyone. Patches up anyone who walks in and dissects anyone
who can't walk out again. Neutral, but Dangerous.
Commander
Sato:
Loyal to herself first, Forrest later. Won't hesitate to use anyone
to get ahead. Completely ruthless and can't be trusted. Enemy. Although
good in bed, and courteous enough not to make comments about the
face.
Shrann Landers:
Actually gives useful advice, for an Andorian in drag. Ally.
Sgt.
Mayweather:
Reed's boy, Archer's pet. Enemy by default. Hard to know
for certain, though, because he never really says anything.